

Here you spec for full durability and take the rocket evo at rank 6. This is no surprise, this combat drone spec puts this in close quarters by using the exploding combat drone evo, shock evo and chain lightning evo. There's nothing much to say about this power, it's pet a power that take off aggro of your teammates and can output damage either in close quarters or from range depending how you spec'd for it. Overall it depends what you need out of decoy so for me personally I don't really utilise the shock or exploding decoy evolutions. This is self explanatory it will be able to absorb more damage. This is really good because it will allow the decoy to suck up more aggro for longer periods of time. Unless you're fine with a less durable decoy then go for it. I've seen someone only spec 3 ranks into decoy, which is viable and still allows decoy to do it's job, however you may want to consider the factions you face, more notably with the geth because you really don't want to babysit the decoy because of the low shields it will be easily taken out by geth bombers and geth rocket trooper. In terms of speccing for decoy, you can't go too wrong with decoy. Things to note: Decoy takes half damage when hit (IIRC from an old BSN thread about special properties of certain powers), also most attacks can't properly target the decoy meaning the only few enemies from what I notice that can damage the decoy are geth bombers, geth rocket troopers and ravager sack explosion (when the sack explodes near the decoy). Decoy does have a cap of how many enemies it can attract.

This is self explanatory, you summon an exact image of the same character model that will soak up damage and aggro from enemy units that are susceptible to it.

Note: This is not the only way to spec for these powers, spec it for however you see fit. His set of powers are more on the defensive side, therefore the VMS is a weapon platform character (A character who outputs damage predominately through weapons rather than powers). He's frail in the health and shields department, has the combat roll dodge, light melee that activates a temporary cloak, and his heavy melee acts as a bubble that shield himself and damage nearby enemies. First off the volus mercenary sentinel, is part of the sentinel branch of characters and owns the following powers, decoy, shield boost and combat drone.
